Effective date: 2026-10-02
OJO is a "spot the differences" puzzle game published on Google Play (Android), on the web, and as a Facebook Instant Game. The developer runs no backend server and operates no account system: there is no sign-up, no login, and no user profile. This policy describes how your data is handled when you play, on every one of those platforms.
Developer: Spektrum Games. Contact: spektrumyazilim@gmail.com.
Your game progress, per-level best completion times, number of incorrect taps, selected language preference, tutorial acknowledgment, home-screen-shortcut prompt history, and session counter are stored only on your own device or in your own platform account storage:
You control this data: see Data Deletion below.
We collect gameplay events to understand how the game is played. On Android these events are sent to Google Firebase Analytics; in the Facebook Instant version they are sent to Facebook Analytics via `FBInstant.logEvent`. The web build logs nothing.
The complete list of events the game sends:
These events describe app interactions only. They contain no name, no email address, no contact data and no precise location. Firebase Analytics additionally collects standard technical data (device model, operating system version, country derived from IP address, and an app instance identifier) as described in Google's policies: https://firebase.google.com/support/privacy and https://policies.google.com/privacy
The game does not access, request or transmit:
The Android app declares no runtime permissions beyond internet access and the advertising identifier described below.
The Android version shows Google AdMob rewarded video ads only. Ads are always player-initiated: you tap a button to watch a video in exchange for a gameplay benefit (a revealed difference or a hint). There are no mandatory, interstitial or banner ads, and no ad is ever shown without your tap.
The Facebook Instant version uses Meta Audience Network rewarded video ads under the same player-initiated rule; that data is governed by Meta's privacy policy at https://www.facebook.com/privacy/policy/ . The web version shows no ads.
We do not sell your data and we do not share it with anyone except the service providers named above:
When you tap "Challenge a friend" or "Invite friends," a dialog provided by the operating system (Android share sheet) or by Facebook appears. You choose the recipients. OJO does not see the recipient list, does not send messages on your behalf, and does not collect contact information.
OJO is not directed to children under 13. We do not knowingly collect data from children under 13. In the European Economic Area (EEA) and the United Kingdom, the minimum age is 16 where local law requires it. If you believe a child has provided data to us, contact spektrumyazilim@gmail.com and we will delete it.
You have the right to delete your game data.
For any other data deletion request or question, contact spektrumyazilim@gmail.com. We will respond within 30 days.
We may update this policy from time to time. We will notify you of material changes by updating the Effective date above. Continued use of the game after changes indicates your acceptance of the new policy.
For questions about this privacy policy or to request data deletion, contact Spektrum Games at spektrumyazilim@gmail.com.